Stéphane Beaudet
Video Game Tools Programmer & Infrastructure Engineer
Welcome to my local cluster. Trained at École Polytechnique de Montréal, I build developer infrastructure, automation pipelines, and internal tools that eliminate production bottlenecks in the video game industry. Off the clock, I architect a self-hosted Kubernetes homelab and experiment with creative WebGL simulations.
Core Software
Home to Tether—our self-hosted K3s control plane with root-cause diagnostics, live multi-container log streaming, and YAML studio—and Sursum, a private personal finance platform.
Launch SystemsCreative Code & Stuff
Interactive playgrounds: Solar Sands (200k-particle GPU bokeh shader), Exploria (3D voxel automation engine), and Mistland (living simulation of autonomous LLM agents).
Explore StuffAbout & Philosophy
Engineering background, technical competencies, and life off the clock: LEGO sets, 3D printing, running 4km milestones, Steam Deck gaming, and cat dad to Locke.
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